Half-Bit Software

2012 Plans & Goals

With both feet firmly in the new year, it’s time to throw out a few plans and goals!

The stuff I’ve been working on (roughly explained here) has been going pretty darn well.  Posting progress screenshots and vague updates to twitter has helped progress, as has breaking things down into little bite-sized chunks.

That’s not to say there isn’t quite a lot left to do, but the light at the end of the tunnel is a hell of a lot less dim than it was a few short months ago.  My hope/goal is to only need another couple of months before I can push the next big, and possibly final, update for The Dungeon.  It was never my goal to keep iterating on the game forever, and nothing I’ve seen or done recently has changed my mind. I’d like to fix all of the dumb, broken stuff, push it out, then move on to something new.

Still, all that being said, one of the things I’ve been toying with is a version of TD that’d live on the Mac App Store.  The Iconfactory made this great project called Chameleon that might make that nearly trivial, or at least not as massive a pain in the ass as it could have been.

I’d like to release one (or both) of my non-game projects.  Something that’ll shuffle albums the way I want and play podcasts in a sensible order would probably be worth a buck, and a grocery list app that works the way I want might be useful to someone else, too.

It’s also a goal of mine to write more publicly.  I’m not terrible at building technical things, but growing a community and marketing a product are not things I’ve had a great deal of practice with.  My limited understanding is that this kind of free-form writing can help with that, and I enjoy it when I get the chance, so writing more seems like a no brainer.  The first year I did this, I wrote 6 posts, then last year I had 12.  I don’t know if I’d like to double that number again, but I’d certainly like to try.

tl;dr: release dungeon 2.0, release something else™, write more